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CS:CZ |
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Single-Player
CS: CZ won't be one of the typical
Single-Player Games because it is unlike others
non-linear. You can play through missions and
then go back after you improved your skills or
unlocked a new weapon and then try to finish it
at a better time or with a better accuracy. It
may sound funny but a game that you could
compare it with is Tony Hawk's Pro Skater. You
have these missions and you always go back and
try to finish with a better time or with more
money.
You start off in CS: CZ with only a few weapons
to choose from and with a team that has only a
few skills, but as you accomplish more and more
missions you get more money and you can buy
better weapons and improve the skills of you and
your team members which are controlled by the
game's AI. I was actually never a fan of those
games where I had to equip my own troops before
a game, I wanted to go in right away and start
fragging but Gearbox has made a very cool
interface which makes it really easy and fast so
this won't be a problem. You can also play
through the single-player with your friends and
as they take the position of the bot-controled
team members (Co-Op mode). It is also possible
to play it over the Internet so you don't need
to be at a LAN.
The Single Player has 20 missions on 5 different
locations around the world. Each mission has 9
objectives where you for example have to defend
specific items from the enemies or have to fight
through a mission all by yourself, trying to
kill the enemies without being killed. The mode
that will definitely be something for the
tactical guys is called no-reload. As the name
implements you can't reload any weapons. If you
kill an enemy though you can pick up his and use
the remaining ammo but if your clip is empty and
an enemy has spotted you, you are pretty much
screwed. These already sound like a lot of fun,
and there are 6 more to come.
AI
The AI of the team members was really
impressing, you play with 3 bots and as you
improve their skills they cover you more
effectively or warn you earlier if they spotted
an enemy. As you walk along most of the time two
teammates will cover your back and one goes
upfront. They also adapt to your style of
playing and your weaknesses. Auto-way pointing
is another feature that is really cool, lets say
for example a bot gets shot at a certain point
of a map twice in a row he will not go there
that often in the next rounds or be more sneaky.
And the more you play the better the bots get as
they discover more points of the maps. You can
turn auto-way pointing off though if you don't
want the bots to get smarter. Randy was talking
about how they tried to make the bots as
human-like as possible, I mean if the wanted
they could program bots so you don't have a
reaction time and they get a headshot every
time, but that would not be fun. They rather
took Virtual Cop as the model for building a
good bot. If a bot shoots at you he first aims a
bit off and then gets closer to your body as he
shoots, that way you can react but it is still
dangerous for you. Bot editing has also been
made easy, you can do that in a text file where
you can control his skills, behaviour and things
like that.
Graphics
Another cool thing was the improved engine.
Randy Pitchford said you can't actually call it
the Half-Life engine any more, so much has been
done to it. And I can tell you, it really
doesn't look like a three-year-old engine any
more. Gearbox is using a new model rendering and
special effects engine. The walls now reflect
the bullets and you can see them splashing in
the water. There are also a lot more material
effects like garbage that lays on the ground or
trees and bushes in the outside, they really add
to the realistic feeling of CS. The sky is now
also not just a tga file with a picture of a
nice landscape on it, it uses real objects,
which look a lot, better. The detail of the
player models was increased by about 75% and
there are a total of 160 different models in the
game. Each with a different face, in fact, it
was actually difficult for Gearbox to find that
many different faces so they had to ask people
like the Pizza-boy and mail delivery man to
"borrow" theirs ;) The Models are now
a lot easier to differ, too. There is also a
different outfit for every territory. For
example the CTs have a radio attached to their
belt and other things like that which make every
class unique. Of course the models also look
more realistic, no more yellow guys running
around (not that I don't like the leet guy, but
realism rocks :)). Because a gas grenade has
been added to the game it is now also possible
to buy a gas mask, which looks really cool on
the player models, Gearbox did a great job on
that.
Something that most people will be disappointed
about is the fact that Custom Weapons models
won't be allowed in the game, custom player
models are though. Randy said it wasn't an easy
decision but it was the only chance to really
get rid of those spiked models (stupid
cheaters!). I think it was a wise decision, I
rather have no cheats and use the custom weapon
models. Since the quality of the graphics has
been increased the system specs in comparison to
Counter-Strike went up, too. Though it isn't
really a problem because Gearbox came up with a
neat solution for that. The polygon number will
adapt to your system specs so if you are still
having a PC from three years ago you won't get
the full beauty of the game but it will still
play smooth. If you have a high-end machine
though you will get the full gorgeousness
graphics.
Weapons & Equipment
Something that most of you guys probably were
scared about is the LAW, a rocket launcher in
CS? That will ruin the game. Well, you can calm
down, it is really not as dangerous as it
sounds. Randy said it is more of a grenade than
a rocket launcher. It is disposable which means
it only fires one shoot. It implodes on impact
so no bouncing on the ground or walls and
because it makes a sound before actually leaving
the launcher it gives you a little warning. The
perfect thing to clear out a dark sniper corner
but be careful when using it because you are
quite an easy target while using it.
The M60 is the second Machine Gun in CS so many
people have been waiting for, but what is the
difference to the Para? It can hold up to 100
bullets and it is getting more accurate the
longer your firing with it which means it is
perfect for covering your team-mates while they
are reloading or to just hold that rigger down
and shield a corner while your team plants the
bomb.
The new equipment really affects the game. For
Example the Gas Grenade is great, it can block a
small hallway and if you don't have a gas mask
you will take a lot of damage. A feature that
Randy told me about but that wasn't implemented
yet is that if you walk through the gas cloud
without a mask your screen will be blurry for a
few moments after you leave the cloud and your
aiming wont be as good. Very good realism there.
The shield is also very useful. If someone has
it, it is really difficult to shot him. Though
it isn't impossible because if he walks down a
vertical street or something like that the feet
show and you can be shot or if enemies attack
him from two sides he can be shot in the back.
Multiplayer:
The CS: CZ multiplayer will be identical to the
CS multiplayer as there will be a patch released
that updates CS to CS: CZ mp level. The patch
will add about 20-30 MB and since CS 1.4 will be
released before CS: CZ we are talking about an
approximate size of 150mb for the full install
of CS 1.5. Randy was asked why they didn't
implement any features that would enforce more
team play but he said people love Counter-Strike
like it is and they didn't want to make any
drastic changes to the game, they are saving
that for CS 2 :)
Another big question is of course if it will be
possible to make MODs for CS: CZ since they are
the reason that Half-Life is still popular and
not to forget Counter-Strike is a MOD, too.
Well, it will be possible to create MOD with the
new content and engine Gearbox has created but
it is unknown yet if they will actually be CS:
CZ MODs or Half-Life MODs. Of course Gearbox
will release tools for the creation like an
updated version of Worldcraft and a new SDK.
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